choice · Factions & Classes
Best Starting Faction in BRIGANDINE ABYSS
The best beginner faction has a clear Story campaign, manageable borders, enough leaders for legal troops, and a forgiving first objective.
Answer first
Quick Answer
Choose a Story Mode faction with manageable borders, enough leaders and monsters to form balanced troops, and an opening objective you understand. There is no officially verified universal easiest faction, so use the live difficulty indicator and starting map instead of an unversioned tier list.
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What Is the Best Starting Faction?
No official source declares one faction universally easiest. A beginner-friendly start is compact, has understandable objectives, and can form multiple balanced troops without exposing every base. Story Mode is the natural comparison set because its six nations provide guided campaigns.
Key Takeaways
- Prefer manageable borders over maximum early territory.
- Check whether the roster forms legal troops within command cost.
- Use the live difficulty indicator.
- Match development and exploration to the first objective.
Beginner Selection Checklist
Count exposed borders, then count leaders who can command useful monster groups. Review nearby enemies and the first campaign goal. A faction with strong individual units may still be difficult if its army starts dispersed or every movement opens another invasion route.
Choose the campaign whose first several turns you can explain: which base develops, which leaders explore, which troop attacks, and which units defend.
FAQ
Is the strongest faction also easiest?
Not necessarily. Geography and objective clarity often matter more for learning.
Should I pick by story preference?
Yes, if that motivates a full campaign; just review the live difficulty and borders first.
Can Mission Mode be a first campaign?
Yes, but its specialized objectives add another strategic layer.
Spoiler Warning
Choices & Results
Compact Story start
Fewer exposed routes and a clearer learning campaign.
Aggressive or specialized start
More immediate options but greater Organization Phase demands.
Long-Term Consequences
- More borders require more defenders.
- A larger roster still needs command-cost-compatible troops.
- The first objective determines useful development and movement.
Best Choice
Use the live difficulty indicator and choose a Story faction whose borders and roster produce two or three balanced, defensible troops.
How this answer was checked
Sources & Verification
- Official introductionofficial
- Official system pageofficial
- NIS America game pageofficial