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Aliens: Fireteam Elite 2 Classes Explained

Five base classes provide defined roles, while Specialist is the customizable endgame class.

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Aliens: Fireteam Elite 2 launches with five role-focused base classes plus Specialist, a customizable class that can mix major and minor abilities from the available classes. Start with base classes to learn their jobs before building a Specialist hybrid.

Last Updated Last Verified Game Version Launch build / Patch 1
OfficialChecked Version Launch build / Patch 1
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How Do Classes Work?

The sequel keeps role-defined base classes and adds Specialist as a customizable endgame option. Official launch material confirms five base classes and describes Specialist as able to mix major and minor abilities from available classes. That makes the base roster the learning path and Specialist the synthesis step.

Key Takeaways

  • Five base classes teach distinct squad jobs.
  • Specialist is a custom class, not a replacement for learning fundamentals.
  • Weapon categories, abilities, and perk-grid space should support the same role.
  • Patch notes are the authority for changed ability or perk behavior.

Choosing Your First Class

Choose by the action you want to repeat during every encounter. If you prefer holding a lane, take a kit with tools that make that job reliable. If you prefer responding to teammates, choose a role with flexible timing and safer positioning. Avoid judging a class only by its first weapon: later unlocks and perk-grid choices can change how the kit feels.

In four-player co-op, announce the job rather than only the class name. “I will control the left lane” or “I will save my support ability for the elite wave” gives teammates useful information. Two players can use similar classes if their builds cover different jobs, but accidental duplication often leaves a gap.

FAQ

How many classes are there at launch?

Official material describes five base classes plus Specialist.

Can Specialist mix classes?

Yes. It can mix major and minor abilities, but exact combinations should be checked in the live build.

Do classes lock weapons permanently?

Use the live loadout screen as the authority because weapon and class rules can change with patches.

Requirements

  • Launch build
  • A new or existing Marine profile

Steps

  1. 1

    Start with a base class

    Choose the role whose weapons and abilities match the job you want to perform.

  2. 2

    Learn its complete loop

    Practice weapon fire, ability timing, and perk-grid changes as one system.

  3. 3

    Build Specialist later

    Mix class tools only after you understand what each borrowed ability contributes.

Common Mistakes

  • Treating every class as a pure damage dealer.
  • Building Specialist before understanding the source classes.

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